charcoal/CharcoalBuiltin/BasicTypes.h
elipzer bb4592ed63 Got the batch rendering to be similar to where I want it.
Changing the mechanic of the renderer to support pipelines.
One scene could have multiple pipelines. The pipelines allow for
one shader, one camera, and multiple batches.
2018-10-14 00:52:32 -04:00

17 lines
216 B
C++

#pragma once
#include "BuiltinTypes.h"
namespace charcoal
{
namespace builtin
{
namespace basic
{
typedef PVertex Vertex;
typedef Index Index;
typedef RenderableT<Vertex, Index> Renderable;
}
}
}