#pragma once #include #include #include #include #include using namespace charcoal; using namespace charcoal::builtin; class MyBuiltinTexturedScene : public Scene { public: MyBuiltinTexturedScene(Application& application); void init() override; void use() override {} void unuse() override {} void update(float delta_time, clock_t clock) override; void prerender() override; void render() override; private: image_loader::ImageRGBA m_sprite_image; textured::Renderable m_cube; textured::Renderable m_sprite; builtin::Camera3D m_camera; textured::Batch m_cube_batch; textured::Batch m_sprite_batch; textured::Pipeline m_pipeline; Poseable m_cube_pose_a; Poseable m_cube_pose_b; Poseable m_sprite_pose; };