#include "Camera2D.h" #include "Exception.h" Camera2D::Camera2D(const vec2& size, const vec2& position) : Camera2D(vec3(size.x, size.y, 2.0f), vec3(position.x, position.y, 0.0f)) {} Camera2D::Camera2D(const vec3& size, const vec3& position) : Camera(position) { update_size(size); update_position(position); } void Camera2D::update_size(const vec3& size) { m_size = size; update_scale(); } void Camera2D::update_position(const vec3& position) { m_position = position; Poseable::update_position(-position); } // TODO: Inline? void Camera2D::translate(const vec2& position) { translate(vec3(position.x, position.y, 0.0f)); } void Camera2D::translate(const vec3& position) { m_position += position; Poseable::translate(-position); } void Camera2D::update_scale() { m_projection_matrix[0][0] = 2.0f / m_size.x; m_projection_matrix[1][1] = 2.0f / m_size.y; m_projection_matrix[2][2] = -2.0f / m_size.z; }