#include "MyBasicShaderProgram.h" #include "Util.h" MyBasicShaderProgram::MyBasicShaderProgram() : ShaderProgram(), m_vertex_shader(Util::load_file(SHADER_PATH "MyBasicVS.glsl"), VERTEX_SHADER), m_fragment_shader(Util::load_file(SHADER_PATH "MyBasicFS.glsl"), FRAGMENT_SHADER) { attach_shader(m_vertex_shader); attach_shader(m_fragment_shader); link(); }