#pragma once #include "Scene.h" #include "MyBasicShaderProgram.h" class MyBasicScene : public Scene { public: MyBasicScene(Application& application); ~MyBasicScene(); void init() override; void use() override; void unuse() override; void update(float delta_time, clock_t clock) override; void render() override; private: MyBasicShaderProgram m_shader_program; GLuint m_vbo; GLuint m_vao; };