/// @ref core /// @file glm/ext/vector_double3_precision.hpp #pragma once #include "../detail/type_vec3.hpp" namespace glm { /// @addtogroup core_vector_precision /// @{ /// 3 components vector of high double-qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> typedef vec<3, double, highp> highp_dvec3; /// 3 components vector of medium double-qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> typedef vec<3, double, mediump> mediump_dvec3; /// 3 components vector of low double-qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> typedef vec<3, double, lowp> lowp_dvec3; /// @} }//namespace glm