#pragma once #include #include namespace charcoal { namespace builtin { class Camera2D : public Prerenderable, public charcoal::Camera2D { public: Camera2D(const vec2& size, const vec2& position = vec2(0.0f, 0.0f)) : charcoal::Camera2D(size, position) {} Camera2D(const vec3& size = vec3(2.0f, 2.0f, 2.0f), const vec3& position = vec3(0.0f, 0.0f, 0.0f)) : charcoal::Camera2D(size, position) {} void prerender() override { charcoal::Camera2D::prerender(); } }; } }