#pragma once #include "Application.h" #include "MyBasicScene.h" #include "MySimple2DScene.h" #include "MySimple3DScene.h" #include "MySimpleCubeScene.h" #include "MyBuiltinCubeScene.h" #include "MyBuiltinLitScene.h" #include "MyBuiltinTexturedScene.h" using namespace charcoal; class MyApplication : public Application { public: MyApplication(int width = -1, int height = -1); protected: void init() override; void update(float delta_time, clock_t clock) override; void prerender() override; void render() override; void close() override; private: void swap_scene(Scene* scene); Scene* m_p_current_scene = nullptr; MyBasicScene m_basic_scene; MySimple2DScene m_simple_2d_scene; MySimple3DScene m_simple_3d_scene; MySimpleCubeScene m_simple_cube_scene; MyBuiltinCubeScene m_builtin_basic_cube_scene; MyBuiltinLitScene m_builtin_lit_scene; MyBuiltinTexturedScene m_builtin_textured_scene; };