#pragma once #include "LitScene.h" #include "BuiltinCamera3D.h" using namespace charcoal; using namespace charcoal::builtin; class MyBuiltinLitScene : public LitScene { public: MyBuiltinLitScene(Application& application); void update(float delta_time, clock_t clock) override; private: LitRenderable m_shape; builtin::Camera3D m_camera; LitBatch& m_batch; };