#include "Sampler.h" namespace charcoal { Sampler::Sampler(Wrap wrap_s, Wrap wrap_t, MagFilter magnification_filter, MinFilter minification_filter) { glGenSamplers(1, &m_sampler); glSamplerParameteri(m_sampler, GL_TEXTURE_WRAP_S, (GLenum)wrap_s); glSamplerParameteri(m_sampler, GL_TEXTURE_WRAP_T, (GLenum)wrap_t); glSamplerParameteri(m_sampler, GL_TEXTURE_MAG_FILTER, (GLenum)magnification_filter); glSamplerParameteri(m_sampler, GL_TEXTURE_MIN_FILTER, (GLenum)minification_filter); } Sampler::~Sampler() { glDeleteSamplers(1, &m_sampler); } void Sampler::bind(GLuint texture_unit) { glBindSampler(texture_unit, m_sampler); } }