#include "ShaderProgram.h" namespace charcoal { ShaderProgram::ShaderProgram() : m_program(glCreateProgram()) {} ShaderProgram::~ShaderProgram() { glDeleteProgram(m_program); } void ShaderProgram::attach_shader(const Shader& shader) { glAttachShader(m_program, shader.get_shader()); } void ShaderProgram::link() { glLinkProgram(m_program); // TODO: Error handling } void ShaderProgram::use() const { glUseProgram(m_program); } GLuint ShaderProgram::get_program() const { return m_program; } }