#pragma once #include "Scene.h" #include "Camera3D.h" #include "MyBatch.h" #include "MySimpleShaderProgram.h" class MySimple3DScene : public Scene { public: MySimple3DScene(Application& application); ~MySimple3DScene(); void init() override; void use() override; void unuse() override; void update(float delta_time, clock_t clock) override; void render() override; private: MyBatch m_batch; MySimpleShaderProgram::Renderable m_shape; MySimpleShaderProgram m_shader_program; Camera3D m_camera; };