#pragma once #include "Scene.h" #include "Camera2D.h" #include "MyBatch.h" #include "MySimpleShaderProgram.h" class MySimple2DScene : public Scene { public: MySimple2DScene(Application& application); ~MySimple2DScene(); void init() override; void use() override; void unuse() override; void update(float delta_time, clock_t clock) override; void render() override; private: MyBatch m_batch; MySimpleShaderProgram::Renderable m_shape; MySimpleShaderProgram m_shader_program; Camera2D m_camera; };