#pragma once #include #include "AutoPrerenderingScene.h" #include "BuiltinTypes.h" #include "Camera.h" #include "Batched.h" #include "LitBatch.h" #include "LitShaderProgram.h" namespace charcoal { namespace builtin { class LitScene : public AutoPrerenderingScene, public Batched { public: LitScene(Application& application) : AutoPrerenderingScene(application) {} virtual ~LitScene() {} void init() override; void use() override; void unuse() override; void render() override; protected: void set_camera(const Camera* p_camera) { m_p_camera = p_camera; } void add_light(const Position& position, const ColorRGB& ambient, const ColorRGB& diffuse) { m_lights.emplace_back(position, ambient, diffuse); } private: LitShaderProgram m_shader_program; const Camera* m_p_camera = nullptr; std::vector m_lights; }; } }