#include "MyBasicScene.h" MyBasicScene::MyBasicScene(Application& application) : Scene(application) { } MyBasicScene::~MyBasicScene() { } void MyBasicScene::init() { float points[] = { 0.0f, 0.5f, 0.0f, 0.5f, -0.5f, 0.0f, -0.5f, -0.5f, 0.0f }; glGenBuffers(1, &m_vbo); glBindBuffer(GL_ARRAY_BUFFER, m_vbo); glBufferData(GL_ARRAY_BUFFER, 9 * sizeof(float), points, GL_STATIC_DRAW); glGenVertexArrays(1, &m_vao); glBindVertexArray(m_vao); glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, m_vbo); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, NULL); } void MyBasicScene::use() { glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); } void MyBasicScene::unuse() { } void MyBasicScene::update(float delta_time, clock_t clock) { } void MyBasicScene::render() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); m_shader_program.use(); glBindVertexArray(m_vao); glDrawArrays(GL_TRIANGLES, 0, 3); }