#include "BasicBatch.h" namespace charcoal { namespace builtin { namespace basic { void Batch::setup_vao() { glBindBuffer(GL_ARRAY_BUFFER, m_vertex_vbo); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), NULL); glBindBuffer(GL_ARRAY_BUFFER, m_element_buffers[0]); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); glEnableVertexAttribArray(4); glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(Poseable), (void*)(0 * sizeof(vec4))); glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, sizeof(Poseable), (void*)(1 * sizeof(vec4))); glVertexAttribPointer(3, 4, GL_FLOAT, GL_FALSE, sizeof(Poseable), (void*)(2 * sizeof(vec4))); glVertexAttribPointer(4, 4, GL_FLOAT, GL_FALSE, sizeof(Poseable), (void*)(3 * sizeof(vec4))); glVertexAttribDivisor(0, 0); // Send the mesh data once glVertexAttribDivisor(1, 1); // Send the offset data for each instance drawn glVertexAttribDivisor(2, 1); // Send the offset data for each instance drawn glVertexAttribDivisor(3, 1); // Send the offset data for each instance drawn glVertexAttribDivisor(4, 1); // Send the offset data for each instance drawn } } } }