#pragma once #include namespace charcoal { namespace builtin { namespace litshadowed { // TODO: Add constants for the uniform and vertex attribute locations (for all shader programs) class ShaderProgram : public VertexFragmentShaderProgram { public: ShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "LitShadowedVS.glsl", SHADER_PATH "LitShadowedFS.glsl") {} }; } } }