#pragma once #include "Scene.h" #include "Camera2D.h" #include "MyBatch.h" #include "MyBatchTestShaderProgram.h" class MyObjectOrientedScene : public Scene { public: MyObjectOrientedScene(Application& application); ~MyObjectOrientedScene(); void init() override; void use() override; void unuse() override; void update(float delta_time, clock_t clock) override; void render() override; private: MyBatch m_batch; MyBatchTestShaderProgram::Renderable m_shape; MyBatchTestShaderProgram m_shader_program; Camera2D m_camera; };