#pragma once #include "VertexFragmentShaderProgram.h" namespace charcoal { namespace builtin { namespace lit { // TODO: Add constants for the uniform and vertex attribute locations (for all shader programs) class ShaderProgram : public VertexFragmentShaderProgram { public: ShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "LitVS.glsl", SHADER_PATH "LitFS.glsl") {} }; } } }