#pragma once #include "TexturedScene.h" #include "BuiltinCamera3D.h" using namespace charcoal; using namespace charcoal::builtin; class MyBuiltinTexturedScene : public textured::Scene { public: MyBuiltinTexturedScene(Application& application); void update(float delta_time, clock_t clock) override; private: textured::Renderable m_shape; builtin::Camera3D m_camera; textured::Batch& m_batch; };