#pragma once #include #include "Scene.h" #include "MyShaderProgram.h" #include "MyTriangle.h" class MySimpleScene : public Scene { public: MySimpleScene(); ~MySimpleScene(); void use() override; void unuse() override; void update(float delta_time, clock_t clock) override; void render() override; private: MyShaderProgram m_shader_program; MyTriangle m_triangle; };