#pragma once #include #include using namespace charcoal; using namespace charcoal::builtin; // TODO: Use the lit namespace in builtin class MyBuiltinLitScene : public lit::Scene { public: MyBuiltinLitScene(Application& application); void update(float delta_time, clock_t clock) override; private: lit::Renderable m_shape; builtin::Camera3D m_camera; lit::Batch& m_batch; };