#include "MyApplication.h" MyApplication::MyApplication(const char* class_name, HINSTANCE h_instance) : Application(class_name, h_instance) { } MyApplication::~MyApplication() { } bool MyApplication::init() { m_scene.use(); return true; } void MyApplication::update(float delta_time, clock_t clock) { m_scene.update(delta_time, clock); } void MyApplication::render() { m_scene.render(); } void MyApplication::close() { m_scene.unuse(); }