#pragma once #include "BasicScene.h" #include "BuiltinCamera3D.h" using namespace charcoal; using namespace charcoal::builtin; class MyBuiltinCubeScene : public BasicScene { public: MyBuiltinCubeScene(Application& application); void update(float delta_time, clock_t clock) override; private: BasicRenderable m_shape; builtin::Camera3D m_camera; BasicBatch& m_batch; };