#pragma once #include "ShaderProgram.h" #include "Shader.h" #include "Mesh.h" #include "Renderable.h" class MyShaderProgram : public ShaderProgram { public: struct Vertex { Vertex() {} Vertex(float x, float y, float z) : x(x), y(y), z(z) { } float x; float y; float z; }; struct Color // Try changing to normalized unsigned chars (0-255) for the example { float r; float g; float b; float a; }; typedef unsigned int Index; typedef Renderable Renderable; typedef Mesh Mesh; MyShaderProgram(); private: Shader m_vertex_shader; Shader m_fragment_shader; };