#pragma once #include #include "ShaderProgram.h" namespace charcoal { class VertexFragmentShaderProgram : public ShaderProgram { public: VertexFragmentShaderProgram(const std::string& vertex_shader_path, const std::string& fragment_shader_path); private: // Needed for their destructors Shader m_vertex_shader; Shader m_fragment_shader; }; }