Commit Graph

7 Commits

Author SHA1 Message Date
Elipzer
821111416f Added namespaces to builtin types 2018-09-19 03:52:42 -04:00
elipzer
c0d49da992 Getting Closer to Textures 2018-09-15 20:43:29 -04:00
elipzer
77e8b0de5e Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
elipzer
3485bcb2a0 Improved Batch Functionality
Now batches are actually batches.

Also added the MeshFactory class.

Drawing modes are now specified with DrawMode instead of the
GLenum. Renderables must be specified with a draw mode.
2018-09-06 23:22:40 -04:00
elipzer
b494f68d0c A Working Triangle
Now using GLFW3 instead of the custom window class. This library
looks like it will make development much simpler and will make it
so that I am less worried about my windows code breaking. Currently
setup the http://antongerdelan.net/opengl/hellotriangle.html
tutorial in the MySimpleScene. Will probably create another scene
file to try to get the object oriented stuff working.
2018-09-05 16:26:50 -04:00
elipzer
40617c8953 More preparation for the legendary triangle. Currently working on Batch.h
to specify the batch pipeline specified at StackOverflow
See https://stackoverflow.com/questions/8923174/opengl-vao-best-practices#8923298
2018-09-05 11:47:09 -04:00
elipzer
34ba510e43 Prepare for Hello Triangle 2018-09-05 02:49:02 -04:00