The problem was caused by vector re-allocation. This is a similar
problem to what happened with the mesh factory. It was solved by
converting the texture factory to use lists instead of vectors.
The reason for using lists is to prevent the need for explicit
deallocation of resources and instead allow the use of a list to
automatically allocate/deallocate the textures/samplers/meshes.
There is an OpenGL error (1282) invalid operation that is getting
caught when switching to the imagescene. This needs to get fixed
and then hopefully the whole thing will work.
Added image scene to render an image in a scene. There is also now
a testing image that is an uber meme. Currently the problem is
that the spritebatch cannot use the offsetof macro because it is a
templated class. Possible solutions to this are changing it to be
specifyable or implemented per vertex type as the other batches
have been.
The sprite inherits from Poseable. It is intended to allow for
pure 2D rendering or integration of sprites/particles into 3D
scenes. Eventually an ImageScene should be created to test out the
image loading, sprite movement and rotation, and 2D camera
functionality for the builtin engine.