number of rendered elements.
This was pretty easy since the elements were getting re-allocated
in the graphics card every frame. TODO would be to make the
re-allocation not happen every frame but rather only happen when
a re-allocation is nescessary and rather just not fully re-populate
the buffer if not every element is used or have some other sort of
automated way of handling the VRAM.
Changing the mechanic of the renderer to support pipelines.
One scene could have multiple pipelines. The pipelines allow for
one shader, one camera, and multiple batches.