Commit Graph

2 Commits

Author SHA1 Message Date
elipzer
49f7a3e2d7 Fixed the textured cube from being broken.
The problem was caused by vector re-allocation. This is a similar
problem to what happened with the mesh factory. It was solved by
converting the texture factory to use lists instead of vectors.

The reason for using lists is to prevent the need for explicit
deallocation of resources and instead allow the use of a list to
automatically allocate/deallocate the textures/samplers/meshes.
2018-10-10 10:54:13 -04:00
Elipzer
5a9765b111 Image Rendering almost works!
There is an OpenGL error (1282) invalid operation that is getting
caught when switching to the imagescene. This needs to get fixed
and then hopefully the whole thing will work.
2018-10-09 19:58:26 -04:00