Elipzer
8867e8086e
Changed stdafx.h to be deps.h
2018-10-10 17:44:15 -04:00
elipzer
77e8b0de5e
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
Elipzer
3205680062
Fixed Camera
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Also added a required prerender function to scene and application.
This function is intended to be used as a way to prepare the scene
to be rendered in its current state. For that reason, the delta
time and the current clock tick are not passed to it.
2018-09-12 11:22:56 -04:00
elipzer
5a10a883fb
Camera Class
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Currently implemented a 2D camera class that creates an
orthographic projection matrix.
TODO is implementing a 3D camera class and test program.
2018-09-08 00:06:10 -04:00
elipzer
40617c8953
More preparation for the legendary triangle. Currently working on Batch.h
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to specify the batch pipeline specified at StackOverflow
See https://stackoverflow.com/questions/8923174/opengl-vao-best-practices#8923298
2018-09-05 11:47:09 -04:00
elipzer
34ba510e43
Prepare for Hello Triangle
2018-09-05 02:49:02 -04:00
elipzer
27fb4cf7ea
Initial Commit
2018-09-04 15:25:54 -04:00