elipzer
402ef29734
Fixed broken UV coords.
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Was caused by sending the incorrect number of coords per each
vertex. Now there's a problem in that the UVS are flipped
horizontally
2018-10-15 11:28:35 -04:00
elipzer
94de35536a
Got it working but its not working...
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The UVs are off for some reason but I'm not 100% sure why. Possibly
caused by some sort of offset not being accounted for.
2018-10-14 21:19:38 -04:00
elipzer
bb4592ed63
Got the batch rendering to be similar to where I want it.
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Changing the mechanic of the renderer to support pipelines.
One scene could have multiple pipelines. The pipelines allow for
one shader, one camera, and multiple batches.
2018-10-14 00:52:32 -04:00
elipzer
6020231c23
Removed duplicate constructor problems using the 'using' directive
2018-10-13 14:07:08 -04:00
elipzer
5db5ce971c
Probably BREAKING - Moved everything into proper directories
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Also added a copy pre-build even for .h files into the include
directory for charcoal and charcoal-builtin
2018-10-10 23:56:39 -04:00