Commit Graph

5 Commits

Author SHA1 Message Date
elipzer
43ddc00224 Remove CHECK_GL_ERR from TexturedBatch.cpp 2018-10-10 10:56:35 -04:00
elipzer
49f7a3e2d7 Fixed the textured cube from being broken.
The problem was caused by vector re-allocation. This is a similar
problem to what happened with the mesh factory. It was solved by
converting the texture factory to use lists instead of vectors.

The reason for using lists is to prevent the need for explicit
deallocation of resources and instead allow the use of a list to
automatically allocate/deallocate the textures/samplers/meshes.
2018-10-10 10:54:13 -04:00
Elipzer
821111416f Added namespaces to builtin types 2018-09-19 03:52:42 -04:00
elipzer
c0d49da992 Getting Closer to Textures 2018-09-15 20:43:29 -04:00
elipzer
ae7fcc9011 Starting Textured Scene
Want to use seperate textures and samplers for the scene to allow
for more modularization. Currently have created a texture class
and started creating a scene class.
2018-09-15 17:40:49 -04:00