Commit Graph

5 Commits

Author SHA1 Message Date
Elipzer
821111416f Added namespaces to builtin types 2018-09-19 03:52:42 -04:00
elipzer
ada349c0a2 Added builtin Namespace
The builtin namespace is intended to be a slighly higher level
interface with OpenGL through the charcoal engine. It is inteneded
to allow the developer to create applications without needing to
create shader code or worry about rendering techniques. Eventually,
applications with lighting, textures, vertex coloring, shadows, and
a text-based UI should be available through the builtin namespace
2018-09-14 14:20:09 -04:00
elipzer
0ec63880a3 Minor changes example builtin scene 2018-09-14 11:55:01 -04:00
elipzer
b533e2a408 Fixed Model Matrix Not Working
Was caused by copying the batch instead of using the correct format
of using a reference
2018-09-13 22:46:36 -04:00
elipzer
d63f341d89 More builtin abstraction
Got the builtin basicscene to render. For some reason, it seems
like the model matrices are not working correctly. The two shapes
that are supposed to be rendering on screen are not moving around
as they should be.
2018-09-13 19:21:34 -04:00