elipzer
41235f553c
Converted BaseBatch to Batch.
...
Also abstracted the batches into InstancedBatch, ElementBatch, and
InstancedElementBatch.
2018-11-12 00:22:55 -05:00
elipzer
bb4592ed63
Got the batch rendering to be similar to where I want it.
...
Changing the mechanic of the renderer to support pipelines.
One scene could have multiple pipelines. The pipelines allow for
one shader, one camera, and multiple batches.
2018-10-14 00:52:32 -04:00
elipzer
6020231c23
Removed duplicate constructor problems using the 'using' directive
2018-10-13 14:07:08 -04:00
elipzer
7cbe8acf30
Libraries Work!
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Now the code is being compiled through .lib files!
2018-10-11 01:26:24 -04:00
elipzer
5db5ce971c
Probably BREAKING - Moved everything into proper directories
...
Also added a copy pre-build even for .h files into the include
directory for charcoal and charcoal-builtin
2018-10-10 23:56:39 -04:00