Commit Graph

6 Commits

Author SHA1 Message Date
elipzer
2b8db77667 Code Cleanup 2018-09-06 01:14:00 -04:00
elipzer
a8c4b05d2f It Works! A triangle renders on the screen.
This commit gets creates the ObjectOriented scene and gets it
working.

The current test program swaps a triangle from small to large with
the 1 and 2 keys on the keyboard. (1 for small and 2 for large).

The small triangle is rendered by the simple scene and the large
one is rendered by the object oriented one.
2018-09-05 19:10:38 -04:00
elipzer
b494f68d0c A Working Triangle
Now using GLFW3 instead of the custom window class. This library
looks like it will make development much simpler and will make it
so that I am less worried about my windows code breaking. Currently
setup the http://antongerdelan.net/opengl/hellotriangle.html
tutorial in the MySimpleScene. Will probably create another scene
file to try to get the object oriented stuff working.
2018-09-05 16:26:50 -04:00
elipzer
40617c8953 More preparation for the legendary triangle. Currently working on Batch.h
to specify the batch pipeline specified at StackOverflow
See https://stackoverflow.com/questions/8923174/opengl-vao-best-practices#8923298
2018-09-05 11:47:09 -04:00
elipzer
34ba510e43 Prepare for Hello Triangle 2018-09-05 02:49:02 -04:00
elipzer
27fb4cf7ea Initial Commit 2018-09-04 15:25:54 -04:00