Commit Graph

4 Commits

Author SHA1 Message Date
Elipzer
821111416f Added namespaces to builtin types 2018-09-19 03:52:42 -04:00
elipzer
0e3982591e Textures Work!
MyBuiltinTexturedScene (number 7) displays a cube that loads its
faces from a hard-coded texture. Mipmaping is supported. Just use
the XXX_MIPMAP_XXX Min/Mag filters to use it. TODO next is
combining lighting and textures and then up after that is shadows.
I may just do lighting and shadows before lighting, shadows, and
textures.
2018-09-16 20:50:51 -04:00
elipzer
c0d49da992 Getting Closer to Textures 2018-09-15 20:43:29 -04:00
elipzer
ae7fcc9011 Starting Textured Scene
Want to use seperate textures and samplers for the scene to allow
for more modularization. Currently have created a texture class
and started creating a scene class.
2018-09-15 17:40:49 -04:00