Re-formatted Engine Filters

This commit is contained in:
elipzer 2018-10-11 15:37:16 -04:00
parent e84ad4f9a1
commit ce4a2a24ce

View File

@ -13,177 +13,177 @@
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter> </Filter>
<Filter Include="Source Files\Baseline">
<UniqueIdentifier>{5c0adf5c-83f0-46f0-89c8-83cdf8f0090d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Baseline\Rendering">
<UniqueIdentifier>{1bb31cb4-7b36-47b6-b9ee-3d5de57f8f0c}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Baseline\Application">
<UniqueIdentifier>{e8ae51e5-5508-47c6-804c-6d13408b8d13}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Baseline\ImageLoader">
<UniqueIdentifier>{7627441b-5417-427d-a082-9413952614b4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Plugins"> <Filter Include="Source Files\Plugins">
<UniqueIdentifier>{1efd8145-fcba-4c08-8267-7180c458a942}</UniqueIdentifier> <UniqueIdentifier>{1efd8145-fcba-4c08-8267-7180c458a942}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\Plugins\LodePNG"> <Filter Include="Source Files\Plugins\LodePNG">
<UniqueIdentifier>{b8357bff-b6be-4ee1-b45e-2f1e0fee90e1}</UniqueIdentifier> <UniqueIdentifier>{b8357bff-b6be-4ee1-b45e-2f1e0fee90e1}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Header Files\Baseline">
<UniqueIdentifier>{c67a5bf1-f6fb-4148-904d-9f96a3c34c88}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Baseline\Rendering">
<UniqueIdentifier>{51327f54-6f84-477f-8db8-883b91ebc5c2}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Baseline\Application">
<UniqueIdentifier>{2d1806dc-3a5d-4237-b7e3-4fe6d6576dc2}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Baseline\ImageLoader">
<UniqueIdentifier>{ca80863e-8d81-4a1d-96e2-47fc58c65ed4}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Plugins"> <Filter Include="Header Files\Plugins">
<UniqueIdentifier>{bb1d7dfe-7df9-4d4a-a110-de57a7f79f3a}</UniqueIdentifier> <UniqueIdentifier>{bb1d7dfe-7df9-4d4a-a110-de57a7f79f3a}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Header Files\Plugins\LodePNG"> <Filter Include="Header Files\Plugins\LodePNG">
<UniqueIdentifier>{b7246e93-9a5b-4c40-9539-0edd785cdcde}</UniqueIdentifier> <UniqueIdentifier>{b7246e93-9a5b-4c40-9539-0edd785cdcde}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Header Files\Application">
<UniqueIdentifier>{2d1806dc-3a5d-4237-b7e3-4fe6d6576dc2}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\ImageLoader">
<UniqueIdentifier>{ca80863e-8d81-4a1d-96e2-47fc58c65ed4}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Types">
<UniqueIdentifier>{5a91799f-d6ee-429d-bd88-659dcc370de1}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Factories">
<UniqueIdentifier>{5ceb1305-c3dd-47ce-bc85-c16c4af13c59}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Application">
<UniqueIdentifier>{e8ae51e5-5508-47c6-804c-6d13408b8d13}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\ImageLoader">
<UniqueIdentifier>{7627441b-5417-427d-a082-9413952614b4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Factories">
<UniqueIdentifier>{4c95594f-63ac-4f42-b1ca-cd3db04b6e9e}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Types">
<UniqueIdentifier>{c8d9e420-19ab-4706-9a82-5a4537142b5c}</UniqueIdentifier>
</Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="Application.cpp"> <ClCompile Include="Application.cpp">
<Filter>Source Files\Baseline\Application</Filter> <Filter>Source Files\Application</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="FPS.cpp"> <ClCompile Include="FPS.cpp">
<Filter>Source Files\Baseline\Application</Filter> <Filter>Source Files\Application</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="GLFWInputManager.cpp"> <ClCompile Include="GLFWInputManager.cpp">
<Filter>Source Files\Baseline\Application</Filter> <Filter>Source Files\Application</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="InputManager.cpp"> <ClCompile Include="InputManager.cpp">
<Filter>Source Files\Baseline\Application</Filter> <Filter>Source Files\Application</Filter>
</ClCompile>
<ClCompile Include="ShaderProgram.cpp">
<Filter>Source Files\Baseline\Rendering</Filter>
</ClCompile>
<ClCompile Include="Shader.cpp">
<Filter>Source Files\Baseline\Rendering</Filter>
</ClCompile>
<ClCompile Include="Camera2D.cpp">
<Filter>Source Files\Baseline\Rendering</Filter>
</ClCompile>
<ClCompile Include="Camera3D.cpp">
<Filter>Source Files\Baseline\Rendering</Filter>
</ClCompile>
<ClCompile Include="VertexFragmentShaderProgram.cpp">
<Filter>Source Files\Baseline\Rendering</Filter>
</ClCompile>
<ClCompile Include="Poseable.cpp">
<Filter>Source Files\Baseline</Filter>
</ClCompile>
<ClCompile Include="Sampler.cpp">
<Filter>Source Files\Baseline</Filter>
</ClCompile>
<ClCompile Include="Util.cpp">
<Filter>Source Files\Baseline</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="ImageLoader.cpp"> <ClCompile Include="ImageLoader.cpp">
<Filter>Source Files\Baseline\ImageLoader</Filter> <Filter>Source Files\ImageLoader</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="lodepng.cpp"> <ClCompile Include="lodepng.cpp">
<Filter>Source Files\Plugins\LodePNG</Filter> <Filter>Source Files\Plugins\LodePNG</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Util.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Poseable.cpp">
<Filter>Source Files\Types</Filter>
</ClCompile>
<ClCompile Include="Poseable2D.cpp"> <ClCompile Include="Poseable2D.cpp">
<Filter>Source Files\Baseline</Filter> <Filter>Source Files\Types</Filter>
</ClCompile>
<ClCompile Include="Sampler.cpp">
<Filter>Source Files\Types</Filter>
</ClCompile>
<ClCompile Include="Camera2D.cpp">
<Filter>Source Files\Types</Filter>
</ClCompile>
<ClCompile Include="Camera3D.cpp">
<Filter>Source Files\Types</Filter>
</ClCompile>
<ClCompile Include="Shader.cpp">
<Filter>Source Files\Types</Filter>
</ClCompile>
<ClCompile Include="ShaderProgram.cpp">
<Filter>Source Files\Types</Filter>
</ClCompile>
<ClCompile Include="VertexFragmentShaderProgram.cpp">
<Filter>Source Files\Types</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="TextureFactory.cpp"> <ClCompile Include="TextureFactory.cpp">
<Filter>Source Files\Baseline</Filter> <Filter>Source Files\Factories</Filter>
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Application.h"> <ClInclude Include="Application.h">
<Filter>Header Files\Baseline\Application</Filter> <Filter>Header Files\Application</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="FPS.h"> <ClInclude Include="FPS.h">
<Filter>Header Files\Baseline\Application</Filter> <Filter>Header Files\Application</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="GLFWInputManager.h"> <ClInclude Include="GLFWInputManager.h">
<Filter>Header Files\Baseline\Application</Filter> <Filter>Header Files\Application</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="InputManager.h"> <ClInclude Include="InputManager.h">
<Filter>Header Files\Baseline\Application</Filter> <Filter>Header Files\Application</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Scene.h"> <ClInclude Include="Scene.h">
<Filter>Header Files\Baseline\Application</Filter> <Filter>Header Files\Application</Filter>
</ClInclude>
<ClInclude Include="ShaderProgram.h">
<Filter>Header Files\Baseline\Rendering</Filter>
</ClInclude>
<ClInclude Include="Camera.h">
<Filter>Header Files\Baseline\Rendering</Filter>
</ClInclude>
<ClInclude Include="Batch.h">
<Filter>Header Files\Baseline\Rendering</Filter>
</ClInclude>
<ClInclude Include="Camera2D.h">
<Filter>Header Files\Baseline\Rendering</Filter>
</ClInclude>
<ClInclude Include="Camera3D.h">
<Filter>Header Files\Baseline\Rendering</Filter>
</ClInclude>
<ClInclude Include="VertexFragmentShaderProgram.h">
<Filter>Header Files\Baseline\Rendering</Filter>
</ClInclude>
<ClInclude Include="Shader.h">
<Filter>Header Files\Baseline\Rendering</Filter>
</ClInclude>
<ClInclude Include="constants.h">
<Filter>Header Files\Baseline</Filter>
</ClInclude>
<ClInclude Include="DrawMode.h">
<Filter>Header Files\Baseline</Filter>
</ClInclude>
<ClInclude Include="Exception.h">
<Filter>Header Files\Baseline</Filter>
</ClInclude>
<ClInclude Include="Mesh.h">
<Filter>Header Files\Baseline</Filter>
</ClInclude>
<ClInclude Include="MeshFactory.h">
<Filter>Header Files\Baseline</Filter>
</ClInclude>
<ClInclude Include="Poseable.h">
<Filter>Header Files\Baseline</Filter>
</ClInclude>
<ClInclude Include="Renderable.h">
<Filter>Header Files\Baseline</Filter>
</ClInclude>
<ClInclude Include="Sampler.h">
<Filter>Header Files\Baseline</Filter>
</ClInclude>
<ClInclude Include="Texture.h">
<Filter>Header Files\Baseline</Filter>
</ClInclude>
<ClInclude Include="TextureFactory.h">
<Filter>Header Files\Baseline</Filter>
</ClInclude>
<ClInclude Include="TextureRenderable.h">
<Filter>Header Files\Baseline</Filter>
</ClInclude>
<ClInclude Include="Util.h">
<Filter>Header Files\Baseline</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="ImageLoader.h"> <ClInclude Include="ImageLoader.h">
<Filter>Header Files\Baseline\ImageLoader</Filter> <Filter>Header Files\ImageLoader</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="lodepng.h"> <ClInclude Include="lodepng.h">
<Filter>Header Files\Plugins\LodePNG</Filter> <Filter>Header Files\Plugins\LodePNG</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Poseable2D.h"> <ClInclude Include="constants.h">
<Filter>Header Files\Baseline</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="deps.h"> <ClInclude Include="deps.h">
<Filter>Header Files\Baseline</Filter> <Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Util.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Mesh.h">
<Filter>Header Files\Types</Filter>
</ClInclude>
<ClInclude Include="Poseable.h">
<Filter>Header Files\Types</Filter>
</ClInclude>
<ClInclude Include="Poseable2D.h">
<Filter>Header Files\Types</Filter>
</ClInclude>
<ClInclude Include="Renderable.h">
<Filter>Header Files\Types</Filter>
</ClInclude>
<ClInclude Include="Sampler.h">
<Filter>Header Files\Types</Filter>
</ClInclude>
<ClInclude Include="Texture.h">
<Filter>Header Files\Types</Filter>
</ClInclude>
<ClInclude Include="TextureRenderable.h">
<Filter>Header Files\Types</Filter>
</ClInclude>
<ClInclude Include="DrawMode.h">
<Filter>Header Files\Types</Filter>
</ClInclude>
<ClInclude Include="Exception.h">
<Filter>Header Files\Types</Filter>
</ClInclude>
<ClInclude Include="MeshFactory.h">
<Filter>Header Files\Factories</Filter>
</ClInclude>
<ClInclude Include="TextureFactory.h">
<Filter>Header Files\Factories</Filter>
</ClInclude>
<ClInclude Include="Batch.h">
<Filter>Header Files\Types</Filter>
</ClInclude>
<ClInclude Include="Camera.h">
<Filter>Header Files\Types</Filter>
</ClInclude>
<ClInclude Include="Camera2D.h">
<Filter>Header Files\Types</Filter>
</ClInclude>
<ClInclude Include="Camera3D.h">
<Filter>Header Files\Types</Filter>
</ClInclude>
<ClInclude Include="Shader.h">
<Filter>Header Files\Types</Filter>
</ClInclude>
<ClInclude Include="ShaderProgram.h">
<Filter>Header Files\Types</Filter>
</ClInclude>
<ClInclude Include="VertexFragmentShaderProgram.h">
<Filter>Header Files\Types</Filter>
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>