Changed stdafx.h to be deps.h
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@ -1,6 +1,6 @@
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#pragma once
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#include "stdafx.h"
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#include "deps.h"
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#include <glm/glm.hpp>
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#include "BasicScene.h"
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#include "stdafx.h"
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#include "deps.h"
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#include "GLUtil.h"
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#include "MeshFactory.h"
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#pragma once
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#include "stdafx.h"
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#include "deps.h"
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#include <cstddef>
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#include <vector>
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#pragma once
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#include "stdafx.h"
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#include "deps.h"
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namespace charcoal
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{
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#pragma once
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#include "stdafx.h"
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#include "deps.h"
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#include "InputManager.h"
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#include "GLUtil.h"
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#include "stdafx.h"
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#include "deps.h"
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namespace charcoal
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{
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#include "ImageScene.h"
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#include "stdafx.h"
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#include "deps.h"
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#include "GLUtil.h"
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#include "MeshFactory.h"
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@ -1,6 +1,6 @@
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#include "LitScene.h"
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#include "stdafx.h"
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#include "deps.h"
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#include "Util.h"
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#include "GLUtil.h"
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#include "LitShadowedScene.h"
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#include "stdafx.h"
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#include "deps.h"
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#include "Util.h"
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#include "GLUtil.h"
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#include "MySimple2DScene.h"
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#include "stdafx.h"
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#include "deps.h"
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#include <cmath>
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#include <iostream>
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#include "MySimple3DScene.h"
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#include "stdafx.h"
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#include "deps.h"
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#include <cmath>
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#include <iostream>
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@ -267,7 +267,7 @@
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<ClInclude Include="Scene.h" />
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<ClInclude Include="Shader.h" />
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<ClInclude Include="ShaderProgram.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="deps.h" />
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<ClInclude Include="Util.h" />
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<ClInclude Include="BuiltinTypes.h" />
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<ClInclude Include="WithCamera.h" />
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@ -410,9 +410,6 @@
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<ClInclude Include="Sampler.h">
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<Filter>Header Files\Engine\Baseline</Filter>
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</ClInclude>
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<ClInclude Include="stdafx.h">
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<Filter>Header Files\Engine\Baseline</Filter>
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</ClInclude>
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<ClInclude Include="Texture.h">
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<Filter>Header Files\Engine\Baseline</Filter>
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</ClInclude>
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@ -488,6 +485,9 @@
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<ClInclude Include="MyBuiltinImageScene.h">
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<Filter>Header Files\Example\Application</Filter>
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</ClInclude>
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<ClInclude Include="deps.h">
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<Filter>Header Files\Engine\Baseline</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="MySimpleVS.glsl">
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#pragma once
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#include "stdafx.h"
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#include "deps.h"
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#include <type_traits>
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#pragma once
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#include "stdafx.h"
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#include "deps.h"
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namespace charcoal
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{
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#pragma once
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#include "stdafx.h"
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#include "deps.h"
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#include <time.h>
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#pragma once
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#include "stdafx.h"
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#include "deps.h"
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#include <string>
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#pragma once
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#include "stdafx.h"
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#include "deps.h"
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#include "Exception.h"
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#pragma once
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#include "stdafx.h"
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#include "deps.h"
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#include "Exception.h"
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#include "TexturedScene.h"
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#include "stdafx.h"
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#include "deps.h"
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#include "GLUtil.h"
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#include "MeshFactory.h"
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#include "Util.h"
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#include "stdafx.h"
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#include "deps.h"
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#include <fstream>
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#include <string>
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@ -1,4 +1,4 @@
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#include "stdafx.h"
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#include "deps.h"
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#include <string>
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@ -1,2 +0,0 @@
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#include "stdafx.h"
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