Changed stdafx.h to be deps.h

This commit is contained in:
Elipzer 2018-10-10 17:44:15 -04:00
parent 0ad7f7d96d
commit 8867e8086e
24 changed files with 24 additions and 26 deletions

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@ -1,6 +1,6 @@
#pragma once
#include "stdafx.h"
#include "deps.h"
#include <glm/glm.hpp>

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@ -1,6 +1,6 @@
#include "BasicScene.h"
#include "stdafx.h"
#include "deps.h"
#include "GLUtil.h"
#include "MeshFactory.h"

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@ -1,6 +1,6 @@
#pragma once
#include "stdafx.h"
#include "deps.h"
#include <cstddef>
#include <vector>

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@ -1,6 +1,6 @@
#pragma once
#include "stdafx.h"
#include "deps.h"
namespace charcoal
{

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@ -1,6 +1,6 @@
#pragma once
#include "stdafx.h"
#include "deps.h"
#include "InputManager.h"

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@ -1,6 +1,6 @@
#include "GLUtil.h"
#include "stdafx.h"
#include "deps.h"
namespace charcoal
{

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@ -1,6 +1,6 @@
#include "ImageScene.h"
#include "stdafx.h"
#include "deps.h"
#include "GLUtil.h"
#include "MeshFactory.h"

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@ -1,6 +1,6 @@
#include "LitScene.h"
#include "stdafx.h"
#include "deps.h"
#include "Util.h"
#include "GLUtil.h"

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@ -1,6 +1,6 @@
#include "LitShadowedScene.h"
#include "stdafx.h"
#include "deps.h"
#include "Util.h"
#include "GLUtil.h"

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@ -1,6 +1,6 @@
#include "MySimple2DScene.h"
#include "stdafx.h"
#include "deps.h"
#include <cmath>
#include <iostream>

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@ -1,6 +1,6 @@
#include "MySimple3DScene.h"
#include "stdafx.h"
#include "deps.h"
#include <cmath>
#include <iostream>

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@ -267,7 +267,7 @@
<ClInclude Include="Scene.h" />
<ClInclude Include="Shader.h" />
<ClInclude Include="ShaderProgram.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="deps.h" />
<ClInclude Include="Util.h" />
<ClInclude Include="BuiltinTypes.h" />
<ClInclude Include="WithCamera.h" />

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@ -410,9 +410,6 @@
<ClInclude Include="Sampler.h">
<Filter>Header Files\Engine\Baseline</Filter>
</ClInclude>
<ClInclude Include="stdafx.h">
<Filter>Header Files\Engine\Baseline</Filter>
</ClInclude>
<ClInclude Include="Texture.h">
<Filter>Header Files\Engine\Baseline</Filter>
</ClInclude>
@ -488,6 +485,9 @@
<ClInclude Include="MyBuiltinImageScene.h">
<Filter>Header Files\Example\Application</Filter>
</ClInclude>
<ClInclude Include="deps.h">
<Filter>Header Files\Engine\Baseline</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="MySimpleVS.glsl">

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@ -1,6 +1,6 @@
#pragma once
#include "stdafx.h"
#include "deps.h"
#include <type_traits>

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@ -1,6 +1,6 @@
#pragma once
#include "stdafx.h"
#include "deps.h"
namespace charcoal
{

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@ -1,6 +1,6 @@
#pragma once
#include "stdafx.h"
#include "deps.h"
#include <time.h>

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@ -1,6 +1,6 @@
#pragma once
#include "stdafx.h"
#include "deps.h"
#include <string>

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@ -1,6 +1,6 @@
#pragma once
#include "stdafx.h"
#include "deps.h"
#include "Exception.h"

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@ -1,6 +1,6 @@
#pragma once
#include "stdafx.h"
#include "deps.h"
#include "Exception.h"

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@ -1,6 +1,6 @@
#include "TexturedScene.h"
#include "stdafx.h"
#include "deps.h"
#include "GLUtil.h"
#include "MeshFactory.h"

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@ -1,6 +1,6 @@
#include "Util.h"
#include "stdafx.h"
#include "deps.h"
#include <fstream>
#include <string>

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@ -1,4 +1,4 @@
#include "stdafx.h"
#include "deps.h"
#include <string>

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@ -1,2 +0,0 @@
#include "stdafx.h"