From 5db5ce971cbc8d75e30057d26a3a0924a7a670f3 Mon Sep 17 00:00:00 2001 From: elipzer Date: Wed, 10 Oct 2018 23:56:39 -0400 Subject: [PATCH] Probably BREAKING - Moved everything into proper directories Also added a copy pre-build even for .h files into the include directory for charcoal and charcoal-builtin --- {OpenGLEngine => CharcoalBuiltin}/AutoPrerenderingScene.cpp | 0 {OpenGLEngine => CharcoalBuiltin}/AutoPrerenderingScene.h | 0 {OpenGLEngine => CharcoalBuiltin}/BasicBatch.cpp | 0 {OpenGLEngine => CharcoalBuiltin}/BasicBatch.h | 0 {OpenGLEngine => CharcoalBuiltin}/BasicFS.glsl | 0 {OpenGLEngine => CharcoalBuiltin}/BasicScene.cpp | 0 {OpenGLEngine => CharcoalBuiltin}/BasicScene.h | 0 {OpenGLEngine => CharcoalBuiltin}/BasicShaderProgram.h | 0 {OpenGLEngine => CharcoalBuiltin}/BasicTypes.h | 0 {OpenGLEngine => CharcoalBuiltin}/BasicVS.glsl | 0 {OpenGLEngine => CharcoalBuiltin}/Batched.h | 0 {OpenGLEngine => CharcoalBuiltin}/BuiltinBatch.h | 0 {OpenGLEngine => CharcoalBuiltin}/BuiltinCamera2D.h | 0 {OpenGLEngine => CharcoalBuiltin}/BuiltinCamera3D.h | 0 {OpenGLEngine => CharcoalBuiltin}/BuiltinTypes.h | 0 {OpenGLEngine => CharcoalBuiltin}/FileUtil.h | 0 {OpenGLEngine => CharcoalBuiltin}/GLUtil.cpp | 0 {OpenGLEngine => CharcoalBuiltin}/GLUtil.h | 0 {OpenGLEngine => CharcoalBuiltin}/ImageFS.glsl | 0 {OpenGLEngine => CharcoalBuiltin}/ImageScene.cpp | 0 {OpenGLEngine => CharcoalBuiltin}/ImageScene.h | 0 {OpenGLEngine => CharcoalBuiltin}/ImageShaderProgram.h | 0 {OpenGLEngine => CharcoalBuiltin}/ImageTypes.h | 0 {OpenGLEngine => CharcoalBuiltin}/ImageVS.glsl | 0 {OpenGLEngine => CharcoalBuiltin}/LitBatch.cpp | 0 {OpenGLEngine => CharcoalBuiltin}/LitBatch.h | 0 {OpenGLEngine => CharcoalBuiltin}/LitFS.glsl | 0 {OpenGLEngine => CharcoalBuiltin}/LitScene.cpp | 0 {OpenGLEngine => CharcoalBuiltin}/LitScene.h | 0 {OpenGLEngine => CharcoalBuiltin}/LitShaderProgram.h | 0 {OpenGLEngine => CharcoalBuiltin}/LitShadowedBatch.cpp | 0 {OpenGLEngine => CharcoalBuiltin}/LitShadowedBatch.h | 0 {OpenGLEngine => CharcoalBuiltin}/LitShadowedFS.glsl | 0 {OpenGLEngine => CharcoalBuiltin}/LitShadowedScene.cpp | 0 {OpenGLEngine => CharcoalBuiltin}/LitShadowedScene.h | 0 {OpenGLEngine => CharcoalBuiltin}/LitShadowedShaderProgram.h | 0 {OpenGLEngine => CharcoalBuiltin}/LitShadowedTypes.h | 0 {OpenGLEngine => CharcoalBuiltin}/LitShadowedVS.glsl | 0 {OpenGLEngine => CharcoalBuiltin}/LitTypes.h | 0 {OpenGLEngine => CharcoalBuiltin}/LitVS.glsl | 0 {OpenGLEngine => CharcoalBuiltin}/MeshGenerator.h | 0 {OpenGLEngine => CharcoalBuiltin}/Poseable2DBatch.h | 0 {OpenGLEngine => CharcoalBuiltin}/PoseableBatch.h | 0 {OpenGLEngine => CharcoalBuiltin}/SpriteBatch.h | 0 {OpenGLEngine => CharcoalBuiltin}/TextureGenerator.cpp | 0 {OpenGLEngine => CharcoalBuiltin}/TextureGenerator.h | 0 {OpenGLEngine => CharcoalBuiltin}/TexturedBatch.cpp | 0 {OpenGLEngine => CharcoalBuiltin}/TexturedBatch.h | 0 {OpenGLEngine => CharcoalBuiltin}/TexturedFS.glsl | 0 {OpenGLEngine => CharcoalBuiltin}/TexturedScene.cpp | 0 {OpenGLEngine => CharcoalBuiltin}/TexturedScene.h | 0 {OpenGLEngine => CharcoalBuiltin}/TexturedShaderProgram.h | 0 {OpenGLEngine => CharcoalBuiltin}/TexturedTypes.h | 0 {OpenGLEngine => CharcoalBuiltin}/TexturedVS.glsl | 0 {OpenGLEngine => CharcoalBuiltin}/WithCamera.h | 0 {OpenGLEngine => CharcoalBuiltin}/lodepng.cpp | 0 {OpenGLEngine => CharcoalBuiltin}/lodepng.h | 0 {OpenGLEngine => Example}/MyApplication.cpp | 0 {OpenGLEngine => Example}/MyApplication.h | 0 {OpenGLEngine => Example}/MyBasicFS.glsl | 0 {OpenGLEngine => Example}/MyBasicScene.cpp | 0 {OpenGLEngine => Example}/MyBasicScene.h | 0 {OpenGLEngine => Example}/MyBasicShaderProgram.h | 0 {OpenGLEngine => Example}/MyBasicVS.glsl | 0 {OpenGLEngine => Example}/MyBatch.cpp | 0 {OpenGLEngine => Example}/MyBatch.h | 0 {OpenGLEngine => Example}/MyBuiltinCubeScene.cpp | 0 {OpenGLEngine => Example}/MyBuiltinCubeScene.h | 0 {OpenGLEngine => Example}/MyBuiltinImageScene.cpp | 0 {OpenGLEngine => Example}/MyBuiltinImageScene.h | 0 {OpenGLEngine => Example}/MyBuiltinLitScene.cpp | 0 {OpenGLEngine => Example}/MyBuiltinLitScene.h | 0 {OpenGLEngine => Example}/MyBuiltinLitShadowedScene.cpp | 0 {OpenGLEngine => Example}/MyBuiltinLitShadowedScene.h | 0 {OpenGLEngine => Example}/MyBuiltinTexturedScene.cpp | 0 {OpenGLEngine => Example}/MyBuiltinTexturedScene.h | 0 {OpenGLEngine => Example}/MySimple2DScene.cpp | 0 {OpenGLEngine => Example}/MySimple2DScene.h | 0 {OpenGLEngine => Example}/MySimple3DScene.cpp | 0 {OpenGLEngine => Example}/MySimple3DScene.h | 0 {OpenGLEngine => Example}/MySimpleCubeScene.cpp | 0 {OpenGLEngine => Example}/MySimpleCubeScene.h | 0 {OpenGLEngine => Example}/MySimpleFS.glsl | 0 {OpenGLEngine => Example}/MySimpleShaderProgram.h | 0 {OpenGLEngine => Example}/MySimpleVS.glsl | 0 {OpenGLEngine => Example}/main.cpp | 0 86 files changed, 0 insertions(+), 0 deletions(-) rename {OpenGLEngine => CharcoalBuiltin}/AutoPrerenderingScene.cpp (100%) rename {OpenGLEngine => CharcoalBuiltin}/AutoPrerenderingScene.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/BasicBatch.cpp (100%) rename {OpenGLEngine => CharcoalBuiltin}/BasicBatch.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/BasicFS.glsl (100%) rename {OpenGLEngine => CharcoalBuiltin}/BasicScene.cpp (100%) rename {OpenGLEngine => CharcoalBuiltin}/BasicScene.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/BasicShaderProgram.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/BasicTypes.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/BasicVS.glsl (100%) rename {OpenGLEngine => CharcoalBuiltin}/Batched.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/BuiltinBatch.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/BuiltinCamera2D.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/BuiltinCamera3D.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/BuiltinTypes.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/FileUtil.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/GLUtil.cpp (100%) rename {OpenGLEngine => CharcoalBuiltin}/GLUtil.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/ImageFS.glsl (100%) rename {OpenGLEngine => CharcoalBuiltin}/ImageScene.cpp (100%) rename {OpenGLEngine => CharcoalBuiltin}/ImageScene.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/ImageShaderProgram.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/ImageTypes.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/ImageVS.glsl (100%) rename {OpenGLEngine => CharcoalBuiltin}/LitBatch.cpp (100%) rename {OpenGLEngine => CharcoalBuiltin}/LitBatch.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/LitFS.glsl (100%) rename {OpenGLEngine => CharcoalBuiltin}/LitScene.cpp (100%) rename {OpenGLEngine => CharcoalBuiltin}/LitScene.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/LitShaderProgram.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/LitShadowedBatch.cpp (100%) rename {OpenGLEngine => CharcoalBuiltin}/LitShadowedBatch.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/LitShadowedFS.glsl (100%) rename {OpenGLEngine => CharcoalBuiltin}/LitShadowedScene.cpp (100%) rename {OpenGLEngine => CharcoalBuiltin}/LitShadowedScene.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/LitShadowedShaderProgram.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/LitShadowedTypes.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/LitShadowedVS.glsl (100%) rename {OpenGLEngine => CharcoalBuiltin}/LitTypes.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/LitVS.glsl (100%) rename {OpenGLEngine => CharcoalBuiltin}/MeshGenerator.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/Poseable2DBatch.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/PoseableBatch.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/SpriteBatch.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/TextureGenerator.cpp (100%) rename {OpenGLEngine => CharcoalBuiltin}/TextureGenerator.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/TexturedBatch.cpp (100%) rename {OpenGLEngine => CharcoalBuiltin}/TexturedBatch.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/TexturedFS.glsl (100%) rename {OpenGLEngine => CharcoalBuiltin}/TexturedScene.cpp (100%) rename {OpenGLEngine => CharcoalBuiltin}/TexturedScene.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/TexturedShaderProgram.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/TexturedTypes.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/TexturedVS.glsl (100%) rename {OpenGLEngine => CharcoalBuiltin}/WithCamera.h (100%) rename {OpenGLEngine => CharcoalBuiltin}/lodepng.cpp (100%) rename {OpenGLEngine => CharcoalBuiltin}/lodepng.h (100%) rename {OpenGLEngine => Example}/MyApplication.cpp (100%) rename {OpenGLEngine => Example}/MyApplication.h (100%) rename {OpenGLEngine => Example}/MyBasicFS.glsl (100%) rename {OpenGLEngine => Example}/MyBasicScene.cpp (100%) rename {OpenGLEngine => Example}/MyBasicScene.h (100%) rename {OpenGLEngine => Example}/MyBasicShaderProgram.h (100%) rename {OpenGLEngine => Example}/MyBasicVS.glsl (100%) rename {OpenGLEngine => Example}/MyBatch.cpp (100%) rename {OpenGLEngine => Example}/MyBatch.h (100%) rename {OpenGLEngine => Example}/MyBuiltinCubeScene.cpp (100%) rename {OpenGLEngine => Example}/MyBuiltinCubeScene.h (100%) rename {OpenGLEngine => Example}/MyBuiltinImageScene.cpp (100%) rename {OpenGLEngine => Example}/MyBuiltinImageScene.h (100%) rename {OpenGLEngine => Example}/MyBuiltinLitScene.cpp (100%) rename {OpenGLEngine => Example}/MyBuiltinLitScene.h (100%) rename {OpenGLEngine => Example}/MyBuiltinLitShadowedScene.cpp (100%) rename {OpenGLEngine => Example}/MyBuiltinLitShadowedScene.h (100%) rename {OpenGLEngine => Example}/MyBuiltinTexturedScene.cpp (100%) rename {OpenGLEngine => Example}/MyBuiltinTexturedScene.h (100%) rename {OpenGLEngine => Example}/MySimple2DScene.cpp (100%) rename {OpenGLEngine => Example}/MySimple2DScene.h (100%) rename {OpenGLEngine => Example}/MySimple3DScene.cpp (100%) rename {OpenGLEngine => Example}/MySimple3DScene.h (100%) rename {OpenGLEngine => Example}/MySimpleCubeScene.cpp (100%) rename {OpenGLEngine => Example}/MySimpleCubeScene.h (100%) rename {OpenGLEngine => Example}/MySimpleFS.glsl (100%) rename {OpenGLEngine => Example}/MySimpleShaderProgram.h (100%) rename {OpenGLEngine => Example}/MySimpleVS.glsl (100%) rename {OpenGLEngine => Example}/main.cpp (100%) diff --git a/OpenGLEngine/AutoPrerenderingScene.cpp b/CharcoalBuiltin/AutoPrerenderingScene.cpp similarity index 100% rename from OpenGLEngine/AutoPrerenderingScene.cpp rename to CharcoalBuiltin/AutoPrerenderingScene.cpp diff --git a/OpenGLEngine/AutoPrerenderingScene.h b/CharcoalBuiltin/AutoPrerenderingScene.h similarity index 100% rename from OpenGLEngine/AutoPrerenderingScene.h rename to CharcoalBuiltin/AutoPrerenderingScene.h diff --git a/OpenGLEngine/BasicBatch.cpp b/CharcoalBuiltin/BasicBatch.cpp similarity index 100% rename from OpenGLEngine/BasicBatch.cpp rename to CharcoalBuiltin/BasicBatch.cpp diff --git a/OpenGLEngine/BasicBatch.h b/CharcoalBuiltin/BasicBatch.h similarity index 100% rename from OpenGLEngine/BasicBatch.h rename to CharcoalBuiltin/BasicBatch.h diff --git a/OpenGLEngine/BasicFS.glsl b/CharcoalBuiltin/BasicFS.glsl similarity index 100% rename from OpenGLEngine/BasicFS.glsl rename to CharcoalBuiltin/BasicFS.glsl diff --git a/OpenGLEngine/BasicScene.cpp b/CharcoalBuiltin/BasicScene.cpp similarity index 100% rename from OpenGLEngine/BasicScene.cpp rename to CharcoalBuiltin/BasicScene.cpp diff --git a/OpenGLEngine/BasicScene.h b/CharcoalBuiltin/BasicScene.h similarity index 100% rename from OpenGLEngine/BasicScene.h rename to CharcoalBuiltin/BasicScene.h diff --git a/OpenGLEngine/BasicShaderProgram.h b/CharcoalBuiltin/BasicShaderProgram.h similarity index 100% rename from OpenGLEngine/BasicShaderProgram.h rename to CharcoalBuiltin/BasicShaderProgram.h diff --git a/OpenGLEngine/BasicTypes.h b/CharcoalBuiltin/BasicTypes.h similarity index 100% rename from OpenGLEngine/BasicTypes.h rename to CharcoalBuiltin/BasicTypes.h diff --git a/OpenGLEngine/BasicVS.glsl b/CharcoalBuiltin/BasicVS.glsl similarity index 100% rename from OpenGLEngine/BasicVS.glsl rename to CharcoalBuiltin/BasicVS.glsl diff --git a/OpenGLEngine/Batched.h b/CharcoalBuiltin/Batched.h similarity index 100% rename from OpenGLEngine/Batched.h rename to CharcoalBuiltin/Batched.h diff --git a/OpenGLEngine/BuiltinBatch.h b/CharcoalBuiltin/BuiltinBatch.h similarity index 100% rename from OpenGLEngine/BuiltinBatch.h rename to CharcoalBuiltin/BuiltinBatch.h diff --git a/OpenGLEngine/BuiltinCamera2D.h b/CharcoalBuiltin/BuiltinCamera2D.h similarity index 100% rename from OpenGLEngine/BuiltinCamera2D.h rename to CharcoalBuiltin/BuiltinCamera2D.h diff --git a/OpenGLEngine/BuiltinCamera3D.h b/CharcoalBuiltin/BuiltinCamera3D.h similarity index 100% rename from OpenGLEngine/BuiltinCamera3D.h rename to CharcoalBuiltin/BuiltinCamera3D.h diff --git a/OpenGLEngine/BuiltinTypes.h b/CharcoalBuiltin/BuiltinTypes.h similarity index 100% rename from OpenGLEngine/BuiltinTypes.h rename to CharcoalBuiltin/BuiltinTypes.h diff --git a/OpenGLEngine/FileUtil.h b/CharcoalBuiltin/FileUtil.h similarity index 100% rename from OpenGLEngine/FileUtil.h rename to CharcoalBuiltin/FileUtil.h diff --git a/OpenGLEngine/GLUtil.cpp b/CharcoalBuiltin/GLUtil.cpp similarity index 100% rename from OpenGLEngine/GLUtil.cpp rename to CharcoalBuiltin/GLUtil.cpp diff --git a/OpenGLEngine/GLUtil.h b/CharcoalBuiltin/GLUtil.h similarity index 100% rename from OpenGLEngine/GLUtil.h rename to CharcoalBuiltin/GLUtil.h diff --git a/OpenGLEngine/ImageFS.glsl b/CharcoalBuiltin/ImageFS.glsl similarity index 100% rename from OpenGLEngine/ImageFS.glsl rename to CharcoalBuiltin/ImageFS.glsl diff --git a/OpenGLEngine/ImageScene.cpp b/CharcoalBuiltin/ImageScene.cpp similarity index 100% rename from OpenGLEngine/ImageScene.cpp rename to CharcoalBuiltin/ImageScene.cpp diff --git a/OpenGLEngine/ImageScene.h b/CharcoalBuiltin/ImageScene.h similarity index 100% rename from OpenGLEngine/ImageScene.h rename to CharcoalBuiltin/ImageScene.h diff --git a/OpenGLEngine/ImageShaderProgram.h b/CharcoalBuiltin/ImageShaderProgram.h similarity index 100% rename from OpenGLEngine/ImageShaderProgram.h rename to CharcoalBuiltin/ImageShaderProgram.h diff --git a/OpenGLEngine/ImageTypes.h b/CharcoalBuiltin/ImageTypes.h similarity index 100% rename from OpenGLEngine/ImageTypes.h rename to CharcoalBuiltin/ImageTypes.h diff --git a/OpenGLEngine/ImageVS.glsl b/CharcoalBuiltin/ImageVS.glsl similarity index 100% rename from OpenGLEngine/ImageVS.glsl rename to CharcoalBuiltin/ImageVS.glsl diff --git a/OpenGLEngine/LitBatch.cpp b/CharcoalBuiltin/LitBatch.cpp similarity index 100% rename from OpenGLEngine/LitBatch.cpp rename to CharcoalBuiltin/LitBatch.cpp diff --git a/OpenGLEngine/LitBatch.h b/CharcoalBuiltin/LitBatch.h similarity index 100% rename from OpenGLEngine/LitBatch.h rename to CharcoalBuiltin/LitBatch.h diff --git a/OpenGLEngine/LitFS.glsl b/CharcoalBuiltin/LitFS.glsl similarity index 100% rename from OpenGLEngine/LitFS.glsl rename to CharcoalBuiltin/LitFS.glsl diff --git a/OpenGLEngine/LitScene.cpp b/CharcoalBuiltin/LitScene.cpp similarity index 100% rename from OpenGLEngine/LitScene.cpp rename to CharcoalBuiltin/LitScene.cpp diff --git a/OpenGLEngine/LitScene.h b/CharcoalBuiltin/LitScene.h similarity index 100% rename from OpenGLEngine/LitScene.h rename to CharcoalBuiltin/LitScene.h diff --git a/OpenGLEngine/LitShaderProgram.h b/CharcoalBuiltin/LitShaderProgram.h similarity index 100% rename from OpenGLEngine/LitShaderProgram.h rename to CharcoalBuiltin/LitShaderProgram.h diff --git a/OpenGLEngine/LitShadowedBatch.cpp b/CharcoalBuiltin/LitShadowedBatch.cpp similarity index 100% rename from OpenGLEngine/LitShadowedBatch.cpp rename to CharcoalBuiltin/LitShadowedBatch.cpp diff --git a/OpenGLEngine/LitShadowedBatch.h b/CharcoalBuiltin/LitShadowedBatch.h similarity index 100% rename from OpenGLEngine/LitShadowedBatch.h rename to CharcoalBuiltin/LitShadowedBatch.h diff --git a/OpenGLEngine/LitShadowedFS.glsl b/CharcoalBuiltin/LitShadowedFS.glsl similarity index 100% rename from OpenGLEngine/LitShadowedFS.glsl rename to CharcoalBuiltin/LitShadowedFS.glsl diff --git a/OpenGLEngine/LitShadowedScene.cpp b/CharcoalBuiltin/LitShadowedScene.cpp similarity index 100% rename from OpenGLEngine/LitShadowedScene.cpp rename to CharcoalBuiltin/LitShadowedScene.cpp diff --git a/OpenGLEngine/LitShadowedScene.h b/CharcoalBuiltin/LitShadowedScene.h similarity index 100% rename from OpenGLEngine/LitShadowedScene.h rename to CharcoalBuiltin/LitShadowedScene.h diff --git a/OpenGLEngine/LitShadowedShaderProgram.h b/CharcoalBuiltin/LitShadowedShaderProgram.h similarity index 100% rename from OpenGLEngine/LitShadowedShaderProgram.h rename to CharcoalBuiltin/LitShadowedShaderProgram.h diff --git a/OpenGLEngine/LitShadowedTypes.h b/CharcoalBuiltin/LitShadowedTypes.h similarity index 100% rename from OpenGLEngine/LitShadowedTypes.h rename to CharcoalBuiltin/LitShadowedTypes.h diff --git a/OpenGLEngine/LitShadowedVS.glsl b/CharcoalBuiltin/LitShadowedVS.glsl similarity index 100% rename from OpenGLEngine/LitShadowedVS.glsl rename to CharcoalBuiltin/LitShadowedVS.glsl diff --git a/OpenGLEngine/LitTypes.h b/CharcoalBuiltin/LitTypes.h similarity index 100% rename from OpenGLEngine/LitTypes.h rename to CharcoalBuiltin/LitTypes.h diff --git a/OpenGLEngine/LitVS.glsl b/CharcoalBuiltin/LitVS.glsl similarity index 100% rename from OpenGLEngine/LitVS.glsl rename to CharcoalBuiltin/LitVS.glsl diff --git a/OpenGLEngine/MeshGenerator.h b/CharcoalBuiltin/MeshGenerator.h similarity index 100% rename from OpenGLEngine/MeshGenerator.h rename to CharcoalBuiltin/MeshGenerator.h diff --git a/OpenGLEngine/Poseable2DBatch.h b/CharcoalBuiltin/Poseable2DBatch.h similarity index 100% rename from OpenGLEngine/Poseable2DBatch.h rename to CharcoalBuiltin/Poseable2DBatch.h diff --git a/OpenGLEngine/PoseableBatch.h b/CharcoalBuiltin/PoseableBatch.h similarity index 100% rename from OpenGLEngine/PoseableBatch.h rename to CharcoalBuiltin/PoseableBatch.h diff --git a/OpenGLEngine/SpriteBatch.h b/CharcoalBuiltin/SpriteBatch.h similarity index 100% rename from OpenGLEngine/SpriteBatch.h rename to CharcoalBuiltin/SpriteBatch.h diff --git a/OpenGLEngine/TextureGenerator.cpp b/CharcoalBuiltin/TextureGenerator.cpp similarity index 100% rename from OpenGLEngine/TextureGenerator.cpp rename to CharcoalBuiltin/TextureGenerator.cpp diff --git a/OpenGLEngine/TextureGenerator.h b/CharcoalBuiltin/TextureGenerator.h similarity index 100% rename from OpenGLEngine/TextureGenerator.h rename to CharcoalBuiltin/TextureGenerator.h diff --git a/OpenGLEngine/TexturedBatch.cpp b/CharcoalBuiltin/TexturedBatch.cpp similarity index 100% rename from OpenGLEngine/TexturedBatch.cpp rename to CharcoalBuiltin/TexturedBatch.cpp diff --git a/OpenGLEngine/TexturedBatch.h b/CharcoalBuiltin/TexturedBatch.h similarity index 100% rename from OpenGLEngine/TexturedBatch.h rename to CharcoalBuiltin/TexturedBatch.h diff --git a/OpenGLEngine/TexturedFS.glsl b/CharcoalBuiltin/TexturedFS.glsl similarity index 100% rename from OpenGLEngine/TexturedFS.glsl rename to CharcoalBuiltin/TexturedFS.glsl diff --git a/OpenGLEngine/TexturedScene.cpp b/CharcoalBuiltin/TexturedScene.cpp similarity index 100% rename from OpenGLEngine/TexturedScene.cpp rename to CharcoalBuiltin/TexturedScene.cpp diff --git a/OpenGLEngine/TexturedScene.h b/CharcoalBuiltin/TexturedScene.h similarity index 100% rename from OpenGLEngine/TexturedScene.h rename to CharcoalBuiltin/TexturedScene.h diff --git a/OpenGLEngine/TexturedShaderProgram.h b/CharcoalBuiltin/TexturedShaderProgram.h similarity index 100% rename from OpenGLEngine/TexturedShaderProgram.h rename to CharcoalBuiltin/TexturedShaderProgram.h diff --git a/OpenGLEngine/TexturedTypes.h b/CharcoalBuiltin/TexturedTypes.h similarity index 100% rename from OpenGLEngine/TexturedTypes.h rename to CharcoalBuiltin/TexturedTypes.h diff --git a/OpenGLEngine/TexturedVS.glsl b/CharcoalBuiltin/TexturedVS.glsl similarity index 100% rename from OpenGLEngine/TexturedVS.glsl rename to CharcoalBuiltin/TexturedVS.glsl diff --git a/OpenGLEngine/WithCamera.h b/CharcoalBuiltin/WithCamera.h similarity index 100% rename from OpenGLEngine/WithCamera.h rename to CharcoalBuiltin/WithCamera.h diff --git a/OpenGLEngine/lodepng.cpp b/CharcoalBuiltin/lodepng.cpp similarity index 100% rename from OpenGLEngine/lodepng.cpp rename to CharcoalBuiltin/lodepng.cpp diff --git a/OpenGLEngine/lodepng.h b/CharcoalBuiltin/lodepng.h similarity index 100% rename from OpenGLEngine/lodepng.h rename to CharcoalBuiltin/lodepng.h diff --git a/OpenGLEngine/MyApplication.cpp b/Example/MyApplication.cpp similarity index 100% rename from OpenGLEngine/MyApplication.cpp rename to Example/MyApplication.cpp diff --git a/OpenGLEngine/MyApplication.h b/Example/MyApplication.h similarity index 100% rename from OpenGLEngine/MyApplication.h rename to Example/MyApplication.h diff --git a/OpenGLEngine/MyBasicFS.glsl b/Example/MyBasicFS.glsl similarity index 100% rename from OpenGLEngine/MyBasicFS.glsl rename to Example/MyBasicFS.glsl diff --git a/OpenGLEngine/MyBasicScene.cpp b/Example/MyBasicScene.cpp similarity index 100% rename from OpenGLEngine/MyBasicScene.cpp rename to Example/MyBasicScene.cpp diff --git a/OpenGLEngine/MyBasicScene.h b/Example/MyBasicScene.h similarity index 100% rename from OpenGLEngine/MyBasicScene.h rename to Example/MyBasicScene.h diff --git a/OpenGLEngine/MyBasicShaderProgram.h b/Example/MyBasicShaderProgram.h similarity index 100% rename from OpenGLEngine/MyBasicShaderProgram.h rename to Example/MyBasicShaderProgram.h diff --git a/OpenGLEngine/MyBasicVS.glsl b/Example/MyBasicVS.glsl similarity index 100% rename from OpenGLEngine/MyBasicVS.glsl rename to Example/MyBasicVS.glsl diff --git a/OpenGLEngine/MyBatch.cpp b/Example/MyBatch.cpp similarity index 100% rename from OpenGLEngine/MyBatch.cpp rename to Example/MyBatch.cpp diff --git a/OpenGLEngine/MyBatch.h b/Example/MyBatch.h similarity index 100% rename from OpenGLEngine/MyBatch.h rename to Example/MyBatch.h diff --git a/OpenGLEngine/MyBuiltinCubeScene.cpp b/Example/MyBuiltinCubeScene.cpp similarity index 100% rename from OpenGLEngine/MyBuiltinCubeScene.cpp rename to Example/MyBuiltinCubeScene.cpp diff --git a/OpenGLEngine/MyBuiltinCubeScene.h b/Example/MyBuiltinCubeScene.h similarity index 100% rename from OpenGLEngine/MyBuiltinCubeScene.h rename to Example/MyBuiltinCubeScene.h diff --git a/OpenGLEngine/MyBuiltinImageScene.cpp b/Example/MyBuiltinImageScene.cpp similarity index 100% rename from OpenGLEngine/MyBuiltinImageScene.cpp rename to Example/MyBuiltinImageScene.cpp diff --git a/OpenGLEngine/MyBuiltinImageScene.h b/Example/MyBuiltinImageScene.h similarity index 100% rename from OpenGLEngine/MyBuiltinImageScene.h rename to Example/MyBuiltinImageScene.h diff --git a/OpenGLEngine/MyBuiltinLitScene.cpp b/Example/MyBuiltinLitScene.cpp similarity index 100% rename from OpenGLEngine/MyBuiltinLitScene.cpp rename to Example/MyBuiltinLitScene.cpp diff --git a/OpenGLEngine/MyBuiltinLitScene.h b/Example/MyBuiltinLitScene.h similarity index 100% rename from OpenGLEngine/MyBuiltinLitScene.h rename to Example/MyBuiltinLitScene.h diff --git a/OpenGLEngine/MyBuiltinLitShadowedScene.cpp b/Example/MyBuiltinLitShadowedScene.cpp similarity index 100% rename from OpenGLEngine/MyBuiltinLitShadowedScene.cpp rename to Example/MyBuiltinLitShadowedScene.cpp diff --git a/OpenGLEngine/MyBuiltinLitShadowedScene.h b/Example/MyBuiltinLitShadowedScene.h similarity index 100% rename from OpenGLEngine/MyBuiltinLitShadowedScene.h rename to Example/MyBuiltinLitShadowedScene.h diff --git a/OpenGLEngine/MyBuiltinTexturedScene.cpp b/Example/MyBuiltinTexturedScene.cpp similarity index 100% rename from OpenGLEngine/MyBuiltinTexturedScene.cpp rename to Example/MyBuiltinTexturedScene.cpp diff --git a/OpenGLEngine/MyBuiltinTexturedScene.h b/Example/MyBuiltinTexturedScene.h similarity index 100% rename from OpenGLEngine/MyBuiltinTexturedScene.h rename to Example/MyBuiltinTexturedScene.h diff --git a/OpenGLEngine/MySimple2DScene.cpp b/Example/MySimple2DScene.cpp similarity index 100% rename from OpenGLEngine/MySimple2DScene.cpp rename to Example/MySimple2DScene.cpp diff --git a/OpenGLEngine/MySimple2DScene.h b/Example/MySimple2DScene.h similarity index 100% rename from OpenGLEngine/MySimple2DScene.h rename to Example/MySimple2DScene.h diff --git a/OpenGLEngine/MySimple3DScene.cpp b/Example/MySimple3DScene.cpp similarity index 100% rename from OpenGLEngine/MySimple3DScene.cpp rename to Example/MySimple3DScene.cpp diff --git a/OpenGLEngine/MySimple3DScene.h b/Example/MySimple3DScene.h similarity index 100% rename from OpenGLEngine/MySimple3DScene.h rename to Example/MySimple3DScene.h diff --git a/OpenGLEngine/MySimpleCubeScene.cpp b/Example/MySimpleCubeScene.cpp similarity index 100% rename from OpenGLEngine/MySimpleCubeScene.cpp rename to Example/MySimpleCubeScene.cpp diff --git a/OpenGLEngine/MySimpleCubeScene.h b/Example/MySimpleCubeScene.h similarity index 100% rename from OpenGLEngine/MySimpleCubeScene.h rename to Example/MySimpleCubeScene.h diff --git a/OpenGLEngine/MySimpleFS.glsl b/Example/MySimpleFS.glsl similarity index 100% rename from OpenGLEngine/MySimpleFS.glsl rename to Example/MySimpleFS.glsl diff --git a/OpenGLEngine/MySimpleShaderProgram.h b/Example/MySimpleShaderProgram.h similarity index 100% rename from OpenGLEngine/MySimpleShaderProgram.h rename to Example/MySimpleShaderProgram.h diff --git a/OpenGLEngine/MySimpleVS.glsl b/Example/MySimpleVS.glsl similarity index 100% rename from OpenGLEngine/MySimpleVS.glsl rename to Example/MySimpleVS.glsl diff --git a/OpenGLEngine/main.cpp b/Example/main.cpp similarity index 100% rename from OpenGLEngine/main.cpp rename to Example/main.cpp