2018-09-16 00:43:29 +00:00
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#pragma once
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#include "Renderable.h"
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#include "Texture.h"
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#include "Sampler.h"
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namespace charcoal
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{
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template <typename VertexType, typename IndexType>
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2018-09-19 07:52:42 +00:00
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class TextureRenderable : public RenderableT<VertexType, IndexType>
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2018-09-16 00:43:29 +00:00
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{
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public:
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2018-09-19 07:52:42 +00:00
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TextureRenderable(const RenderableT<VertexType, IndexType>::MeshType* mesh, Texture* texture, Sampler* sampler, const DrawMode& draw_mode)
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: RenderableT<VertexType, IndexType>(mesh, draw_mode), m_p_texture(texture), m_p_sampler(sampler)
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2018-09-16 00:43:29 +00:00
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{}
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const Texture* get_texture() const { return m_p_texture; }
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const Sampler* get_sampler() const { return m_p_sampler; }
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private:
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Texture* m_p_texture;
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Sampler* m_p_sampler;
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};
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}
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