charcoal/OpenGLEngine/GLUtil.cpp

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#include "GLUtil.h"
#include "stdafx.h"
namespace charcoal
{
namespace builtin
{
namespace glutil
{
void clear_screen()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void uniform_matrix(int uniform_index, const mat4& matrix, bool transpose)
{
glUniformMatrix4fv(uniform_index, 1, transpose ? GL_TRUE : GL_FALSE, &matrix[0][0]);
}
}
}
}