charcoal/CharcoalBuiltin/TexturedScene.cpp

49 lines
886 B
C++
Raw Normal View History

#include "TexturedScene.h"
#include <charcoal/deps.h>
#include <charcoal/MeshFactory.h>
#include "GLUtil.h"
namespace charcoal
{
namespace builtin
{
2018-09-19 07:52:42 +00:00
namespace textured
{
2018-09-19 07:52:42 +00:00
void Scene::init()
{
2018-09-19 07:52:42 +00:00
for (auto iter = m_batches.begin(); iter != m_batches.end(); ++iter)
{
Batch& batch = *iter;
batch.init();
add_prerenderable(&batch);
}
}
2018-09-19 07:52:42 +00:00
void Scene::use()
{
// TODO: move to glutil
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
}
2018-09-19 07:52:42 +00:00
void Scene::unuse()
{
2018-09-19 07:52:42 +00:00
}
2018-09-19 07:52:42 +00:00
void Scene::render()
{
2018-09-19 07:52:42 +00:00
glutil::clear_screen();
m_shader_program.use();
glutil::uniform_matrix(0, m_p_camera->get_world_to_view_matrix());
glutil::uniform_int(4, 0); // Sprite batches all use GL_TEXTURE0 so set this to 0
2018-09-19 07:52:42 +00:00
for (auto iter = m_batches.begin(); iter != m_batches.end(); ++iter)
{
iter->render();
}
}
}
}
}