16 lines
312 B
C
16 lines
312 B
C
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#pragma once
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#include "VertexFragmentShaderProgram.h"
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namespace charcoal
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{
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namespace builtin
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{
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class TexturedShaderProgram : public VertexFragmentShaderProgram
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{
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public:
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TexturedShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "TexturedVS.glsl", SHADER_PATH "TexturedFS.glsl") {}
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};
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}
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}
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