charcoal/OpenGLEngine/Poseable.h

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#pragma once
#include <glm/glm.hpp>
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namespace charcoal
{
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using namespace glm;
class Poseable
{
public:
// Assumes that forward, up, and right are orthogonal and normalized
Poseable(
const vec3& position = vec3(0.0f, 0.0f, 0.0f),
const vec3& forward = vec3(0.0f, 0.0f, 1.0f),
const vec3& up = vec3(0.0f, 1.0f, 0.0f),
const vec3& right = vec3(1.0f, 0.0f, 0.0f)
);
void reset_orientation();
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void update_position(const vec3& position);
// Assumes that forward, up, and right are orthogonal and normalized
void update_orientation(const vec3& forward, const vec3& up, const vec3& right);
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void translate(const vec3& translation);
void rotate(const vec3& axis, float angle);
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const mat4& get_orientation_matrix() const { return m_orientation_matrix; }
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protected:
mat4 m_orientation_matrix;
};
}