charcoal/OpenGLEngine/LitShaderProgram.h

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2018-09-14 22:09:43 +00:00
#pragma once
#include "VertexFragmentShaderProgram.h"
namespace charcoal
{
namespace builtin
{
// TODO: Add constatns for the uniform and vertex attribute locations (for all shader programs)
class LitShaderProgram : public VertexFragmentShaderProgram
{
public:
LitShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "LitVS.glsl", SHADER_PATH "LitFS.glsl") {}
};
}
}