charcoal/OpenGLEngine/GLUtil.h

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#pragma once
#include <glm/glm.hpp>
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#include <vector>
#include "BuiltinTypes.h"
namespace charcoal
{
namespace builtin
{
namespace glutil
{
using namespace glm;
void clear_screen();
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void uniform_int(int uniform_index, int value);
void uniform_uint(int uniform_index, unsigned int value);
void uniform_matrix(int uniform_index, const mat4& matrix, bool transpose = false);
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void uniform_lights(int uniform_index, const std::vector<Light>& lights); // TODO: This may want to be moved somewhere else
}
}
}