charcoal/OpenGLEngine/GLUtil.cpp

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#include "GLUtil.h"
#include "stdafx.h"
namespace charcoal
{
namespace builtin
{
namespace glutil
{
void clear_screen()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
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void uniform_int(int uniform_index, int value)
{
glUniform1i(uniform_index, value);
}
void uniform_uint(int uniform_index, unsigned int value)
{
glUniform1ui(uniform_index, value);
}
void uniform_matrix(int uniform_index, const mat4& matrix, bool transpose)
{
glUniformMatrix4fv(uniform_index, 1, transpose ? GL_TRUE : GL_FALSE, &matrix[0][0]);
}
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void uniform_lights(int uniform_index, const std::vector<Light>& lights)
{
const int ambient_size = 1;
int current_location = uniform_index;
for (std::vector<Light>::size_type i = 0; i < lights.size(); ++i)
{
glUniform3fv(current_location, 1, &lights[i].ambient[0]);
current_location += ambient_size;
}
}
}
}
}