charcoal/charcoal-builtin/TextShaderProgram.h

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#pragma once
#include <charcoal/VertexFragmentShaderProgram.h>
namespace charcoal
{
namespace builtin
{
namespace text
{
class ShaderProgram : public VertexFragmentShaderProgram
{
public:
ShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "TextVS.glsl", SHADER_PATH "FragmentVS.glsl") {}
};
}
}
}