18 lines
330 B
C
18 lines
330 B
C
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#pragma once
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#include <charcoal/VertexFragmentShaderProgram.h>
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namespace charcoal
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{
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namespace builtin
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{
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namespace text
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{
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class ShaderProgram : public VertexFragmentShaderProgram
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{
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public:
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ShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "TextVS.glsl", SHADER_PATH "FragmentVS.glsl") {}
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};
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}
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}
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}
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